Which came first, the digital chicken, or the digital philosophy egg?

Many scientists, mathematicians, futurists, and philosophers are embracing the idea that our reality is digital these days. In fact, it would be perfectly understandable to wonder if digital philosophy itself is tainted due to the tendency of humans to view ideas through the lens of their times. We live in a digital age, surrounded by computers, the Internet, and smart phones, and so might we not be guilty of imagining that the world behaves just as a multi-player video game does? We probably wouldn’t have had such ideas 50 years ago, when, at a macroscopic level at least, everything with which we interacted appeared analog and continuous. Which came first, the digital chicken, or the digital philosophy egg?

Actually, the concepts of binary and digital are not at all new. The I Ching is an ancient Chinese text that dates to 1150 BCE. In it are 64 combinations of 8 trigrams (aka the Bagua), each of which clearly contain the first three bits of a binary code. 547px-Bagua-name-earlier.svg

Many other cultures, including the Mangareva in Polynesia (1450), and Indian (5th to 2nd century BCE), have used binary encodings for communication for thousands of years. Over 12,000 years ago, African tribes developed a binary divination system called Odu Ifa.

German mathematician and philosopher Gottfried Leibniz is generally credited as developing the modern binary number system in 1679, based on zeros and ones. Naturally, all of these other cultures are ignored so that we can maintain the illusion that all great philosophical and mathematical thought originated in Europe. Regardless of Eurocentric biases, it is clear that binary encoding is not a new concept. But what about applying it to the fundamental construct of reality?

It turns out that while modern digital physics or digital philosophy references are replete with sources that only date to the mid-20th century, the ancient Greeks (namely Plato) believed that reality was discrete. Atoms were considered to be discrete and fundamental components of reality.

A quick clarification of the terms “discrete”, “digital”, “binary”, “analog”, and “continuous” is probably in order:

Discrete – Having distinct points of measurement in the time domain

Digital – Having properties that can be encoded into bits

Binary – Encoding that is done with only two digits, zeros and ones

Analog – Having continuously variable properties

Continuous – The time domain is continuous

So, for example, if we encode the value of some property (e.g. length or voltage) digitally using 3 values (0, 1, 2), that would be digital, but not binary (rather, ternery). If we say that between any two points in time, there is an infinitely divisible time element, but for each point, the value of the measurement being performed on some property is represented by bits, then we would have a continuous yet digital system. Conversely, if time can be broken into chunks such that at a fine enough temporal granularity there is no concept of time between two adjacent points in time, but at each of these time points, the value of the measurement being performed is continuously variable, then we would have a discrete yet analog system.

In the realm of consciousness-driven digital philosophy, it is my contention that the evidence strongly supports reality being discrete and digital; that is, time moves on in “chunks” and at each discrete point in time, every property of everything can be perfectly represented digitally. There are no infinities.

I believe that this is a logical and fundamental conclusion, regardless of the fact that we live in a digital age. There are many reasons for this, but for the purposes of this particular blog post, I shall only concentrate on a couple. Let’s break down the possibilities of our reality, in terms of origin and behavior:

  1. Type 1 – Our reality was created by some conscious entity and has been following the original rules established by that entity. Of course, we could spend a lifetime defining “conscious” or “entity” but let’s try to keep it simple. This scenario could include traditional religious origin theories (e.g. God created the heavens and the earth). It could also include the common simulation scenarios, a la Nick Bostrom’s “Simulation Argument.”
  1. Type 2 – Our reality was originally created by some conscious entity and has been evolving according to some sort of fundamental evolutionary law ever since.
  1. Type 3 – Our reality was not created by some conscious entity, and its existence sprang out of nothing and has been following primordial rules of physics ever since. To explain the fact that our universe is incredibly finely-tuned for matter and life, materialist cosmologists dreamt up the idea that we must exist in an infinite set of parallel universes, and via the anthropic principle, the one we live only appears finely-tuned because it has to in order for us to be in it. Occam would be turning over in his grave.
  1. Type 4 – Our reality was not created by some particular conscious entity, but rather has been evolving according to some sort of fundamental evolutionary law from the very beginning.

I would argue that in the first two cases, reality would have to be digital. For, if a conscious entity is going to create a world for us to live in and experience, that conscious entity is clearly highly evolved compared to us. And, being so evolved, it would certainly make use of the most efficient means to create a reality. A continuous reality is not only inefficient, it is theoretically impossible to create because it involves infinities in the temporal domain as well as any spatial domain or property.

pixelated200I would also argue that in the fourth case, reality would have to be digital for similar reasons. Even without a conscious entity as a creator, the fundamental evolutionary law would certainly favor a perfectly functional reality that doesn’t require infinite resources.

Only in the third case above, would there be any possibility of a continuous analog reality. Even then, it is not required. As MIT cosmologist and mathematician Max Tegmark succinctly put it, “We’ve never measured anything in physics to more than about sixteen significant digits, and no experiment has been carried out whose outcome depends on the hypothesis that a true continuum exists, or hinges on nature computing something uncomputable.” Hence there is no reason to assume, a priori, that the world is continuous. In fact, the evidence points to the contrary:

  • Infinite resolution would imply that matter implodes into black holes at sub-Planck scales and we don’t observe that.
  • Infinite resolution implies that relativity and quantum mechanics can’t coexist, at least with the best physics that we have today. Our favorite contenders for rationalizing relativity and quantum mechanics are string theory and loop quantum gravity. And they only work with minimal length (aka discrete) scales.
  • We actually observe discrete behavior in quantum mechanics. For example, a particle’s spin value is always quantized; there are no intermediate states. This is anomalous in continuous space-time.

For many other reasons, as are probably clear from the evidence compiled on this site, I tend to favor reality Type 4. No other type of reality structure and origin can be shown to be anywhere near as consistent with all of the evidence (philosophical, cosmological, mathematical, metaphysical, and experimental). And it has nothing to do with MMORPGs or the smart phone in my pocket.

Embracing Virtuality

In 2009, a Japanese man married a woman named Nene Anegasaki on the island of Guam.  The curious thing was that Nene was a virtual character in the Nintendo videogame LovePlus.

OurVirtualFuture1

In 2013, Spike Jonze directed the highly acclaimed (and Academy Award nominated) film “Her”, in which the protagonist falls in love with an OS (operating system) AI (artificial intelligence).

OurVirtualFuture2

Outrageous you say?

Consider that for centuries people have been falling in love sight unseen via snail mail.  Today, with online dating, this is even more prevalent.  Philosophy professor Aaron Ben-Ze’ev notes that online technology “enables having a connection that is faster and more direct.”

So it got me thinking that these types of relationships aren’t that different from the virtual ones that are depicted in “Her” and are going to occur with increasing frequency as AI progresses.  The interactions are exactly the same; it is just that the entity at the end of the communication channel is either real or artificial.

But wait, what is artificial and what is real?  As Morpheus said in “The Matrix,” “What is real? How do you define ‘real’? If you’re talking about what you can feel, what you can smell, what you can taste and see, then ‘real’ is simply electrical signals interpreted by your brain.”  This is not just philosophy; this is as factual as you can get.

As a growing number of researchers, physicists, and philosophers come to terms with the supporting evidence that we already live in a virtual reality, we realize that there is no distinction between a virtual entity that we think is virtual (such as a game character) and a virtual entity that we think is real (such as the person you are in a relationship with).  Your consciousness does not emerge from your brain; its seat is elsewhere.  Your lover’s consciousness therefore is also elsewhere.  You are interacting with it via the transfer of data and your emotions are part of your core consciousness.  Does it matter whether that data transfer is between two conscious entities outside of physical reality or between a conscious entity and another somewhat less conscious entity?

As technology progresses, AI advances, and gaming and simulations become more immersive, falling in love or having any other kind of emotional experience will be occurring more and more frequently with what we today think of as virtual entities.

Now, it seems shocking.  Tomorrow it will be curious.  Eventually it will be the norm.

The Consensus Reality Spectrum

I have recently been on a quest to learn more about the greater “landscape” of realities and have actually had some rewarding successes.  I call them all realities, because the definition of the word “real” is entirely arbitrary and subjective; hence, everything may be considered a reality.  During a recent lucid dream, I had a revelation.  In retrospect, it doesn’t seem as substantial of an idea now as it did then, but here is the gist of it:

The only significant difference between a dream state and what we think of as our “normal physical reality” is the level of consensus that is applied to it.

When we dream or fantasize, our minds are fully in control of creating the reality that we take part in.  In our physical world, however, this is clearly not the case.  We can’t just make the sky red, fly, or defy the laws of physics.  However, there is incontrovertible evidence that we can mold our reality, as demonstrated by:

And, as if to put the final nail in the materialistic determinism coffin, scientists at the prestigious IQOQI institute in Vienna, demonstrated to a certainty of 1 part in 1E80 that objective reality does not exist.

So why does physical reality seem so real?  It is because it is designed that way.  We are much more likely to learn when we believe in well-grounded cause and effect.  Seriously, when was the last time you actually consciously learned something from a dream? (Subconsciously, that is a different story.)  In order for us to get something useful out of this physical-matter-reality learning lab, we must believe it is somehow more real than what we can conjure up in our minds.  But, again, all that means is that our experience is relatively consistent with that of our free-willed friends and colleagues.  She sees a blue car, you see a blue car, you both describe it the same way, it therefore seems real and objective.  Others have referred to this as a consensus reality, a descriptor that fits well.

It is not unlike a large-scale computer game.  In a FPS (first person shooter), only you are experiencing the sim.  In an MMORPG (massively multiplayer online role playing game), everyone experiences the same sim.  However, if you think about it, there is no reason why the game can’t present different aspects of the sim to different players based on their attributes or skills.  In fact, this is exactly what some games do.

So, one can imagine a spectrum of “consensus influence”, with various realities placed somewhere on that spectrum.  At the far left, is solipsism – realities that belong to a singular conscious entity.  We may give this a consensus factor of 0, since there is none.  At the other end of the spectrum is our physical matter reality, what most of us call “the real world.”  We can’t give it a consensus factor of 100, because of the observer effect.  100 would have to be reserved for the concept of a fully deterministic reality, a concept which, like the concept of infinity, only exists in theory.  So our physical matter reality (PMR) is 99.99-something.

Everything else falls in between.

consensusrealities

Many researchers have experienced realities at various points on this spectrum.  Individual OBEs that have closely locked into PMR are at the high-consensus end of the scale.  OBEs that are more fluid are somewhere in the middle.  Mutual lucid dreaming can be considered a consensus of two and is therefore somewhere toward the low-consensus side of the spectrum.

I believe that this may be a useful model for those psychonauts, astral travelers, and quantum physicists among us.

Quantum Entanglement – Solved (with pseudocode)

I am always amazed at how such bright physicists discuss scientific anomalies, like quantum entanglement, pronounce that “that’s just the way it is” and never seriously consider an obvious answer and solution to all such anomalies – namely that perhaps our reality is under programmed control.

For the quantum entanglement anomaly, I think you will see what I mean.  Imagine that our world is like a video game.  As with existing commercial games, which use “physics engines”, the players (us) are subject to the rules of physics, as are subatomic particles.  However, suppose there is a rule in the engine that says that when two particles interact, their behavior is synchronized going forward.  Simple to program.  The pseudocode would look something like:

for all particles (i)
for all particles (j)
if distance(particle.i, particle.j) < EntanglementThreshold then
Synchronize(particle.i, particle.j)
else
end if
next j
next i

After that event, at each cycle through the main program loop, whatever one particle does, its synchronized counterparts also do.  Since the program operates outside of the artificial laws of physics, those particles can be placed anywhere in the program’s reality space and they will always stay synchronized.  Yet their motion and other interactions may be subject to the usual physics engine.  This is very easy to program, and, coupled with all of the other evidence that our reality is under programmed control (the programmer is the intelligent creator), offers a perfect explanation.  More and more scientists are considering these ideas (e.g. Craig Hogan, Brian Whitworth, Andrei Linde) although the thought center is more in the fields of philosophy, computer science, and artificial intelligence.  I wonder if the reason more physicists haven’t caught on is that they fear that such concepts might make them obsolete.

They needn’t worry.  Their jobs are still to probe the workings of the “cosmic program.”

 

entanglement

Here’s to Space Invaders

This is a nod to the 30th anniversary of the release of the arcade video game Space Invaders, which came out in 1978.

Running on an Intel 8080 microprocessor at 2 MHz, it featured 64-bit characters on a 224 x 240 pixel 2-color screen.  There was, of course, was no mistaking anything in that game for reality.  One would never have nightmares about being abducted by a 64-bit Space Invader alien.  Fast forward 30 years and take a stroll through your local electronic superstore and what do you see on the screen?  Is that a football game or is it Madden NFL ’08?  Is that an Extreme Games telecast or are we looking at a PS3 or Wii version of the latest skateboarding or snowboarding game.  Is that movie featuring real actors or are they CG?  (After watching “Beowulf”, I confess that I had to ask my son, who is much more knowledgeable about such things, which parts were CG.)

Where will gaming be in the next 30 years?  For more on where that is going, feel free to check out my article “Is Our Reality just a Big Video Game“.