Collapsing the Objective Collapse Theory

When I was a kid, I liked to collect things – coins, baseball cards, leaves, 45s, what have you. What made the category of collectible particularly enjoyable was the size and variety of the sample space. In my adult years, I’ve learned that collections have a downside – where to put everything? – especially as I continue to downsize my living space in trade for more fun locales, greater views, and better access to beaches, mountains, and wine bars. However, I do still sometimes maintain a collection, such as my collection of other people’s theories that attempt to explain quantum mechanics anomalies without letting go of objective materialism. Yeah, I know, not the most mainstream of collections, and certainly nothing I can sell on eBay, but way more fun than stamps.

The latest in this collection is a set of theories called “objective collapse” theories. These theories try to distance themselves from the ickyness (to materialists) of conscious observer-centric theories like the Copenhagen interpretation of quantum mechanics. They also attempt to avoid the ridiculousness of the exponentially explosive reality creation theories in the Many Worlds Interpretations (MWI) category. Essentially, the Objective Collapsers argue that there is a wave function describing the probabilities of properties of objects, but, rather than collapsing due to a measurement or a conscious observation, it collapses on its own due to some as yet undetermined, yet deterministic, process according to probabilities of the wave function.

Huh?

Yeah, I call BS on that. And point simply to the verification of the Quantum Zeno effect.  Particles don’t change state while they are under observation. When you stop observing them, then they change state, not at some random time prior, as the Objective Collapse theories would imply, but at the exact time that you stop observing them. In other words, the timing of the observation is correlated with wave function collapse, completely undermining the argument that it is probabilistic or deterministic according to some hidden variables. Other better-physics-educated individuals than I (aka physicists) have also called BS on Objective Collapse theories due to other things such as the conservation of energy violations. But, of course there is no shortage of physicists calling BS on other physicists’ theories. That, by itself, would make an entertaining collection.

In any case, I would be remiss if I didn’t remind the readers that the Digital Consciousness Theory completely explains all of this stuff. By “stuff,” I mean not just the anomalies, like the quantum zeno effect, entanglement, macroscopic coherence, the observer effect, and quantum retrocausality, but also the debates about microscopic vs. macroscopic, and thought experiments like the time that Einstein asked Abraham Pais whether he really believed that the moon existed only when looked at, to wit:

  • All we can know for sure is what we experience, which is subjective for every individual.
  • We effectively live in a virtual reality, operating in the context of a huge and highly complex digital substrate system. The purpose of this reality is for our individual consciousnesses to learn and evolve and contribute to the greater all-encompassing consciousness.
  • The reason that it feels “physical” or solid and not virtual is due to the consensus of experience that is built into the system.
  • This virtual reality is influenced and/or created by the conscious entities that occupy it (or “live in it” or “play in it”; chose your metaphor)
  • The virtual reality may have started prior to any virtual life developing, or it may have been suddenly spawned and initiated with us avatars representing the various life forms at any point in the past.
  • Some things in the reality need to be there to start; the universe, earth, water, air, and, in the case of the more recent invocation of reality, lots of other stuff. These things may easily be represented in a macroscopic way, because that is all that is needed in the system for the experience. Therefore, there is no need for us to create them.
  • However, other things are not necessary for our high level experience. But they are necessary once we probe the nature of reality, or if we aim to influence our reality. These are the things that are subject to the observer effect. They don’t exist until needed. Subatomic particles and their properties are perfect examples. As are the deep cause and effect relationships between reality elements that are necessary to create the changes that our intent is invoked to bring about.

So there is no need for objective collapse. Things are either fixed (the moon) or potential (the radioactive decay of a particle). The latter are called into existence as needed…

…Maybe

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Quantum Zeno Effect Solved

Lurking amidst the mass chaos of information that exists in our reality is a little gem of a concept called the Quantum Zeno Effect.  It is partially named after ancient Greek philosopher Zeno of Elea, who dreamed up a number of paradoxes about the fluidity of motion and change.  For example, the “Arrow Paradox” explores the idea that if you break down time into “instants” of zero duration, motion cannot be observed.  Thus, since time is composed of a set of instants, motion doesn’t truly exist.  We might consider Zeno to have been far ahead of his time as he appeared to be thinking about discrete systems and challenging the continuity of space and time a couple thousand years before Alan Turing resurrected the idea in relation to quantum mechanics: “It is easy to show using standard theory that if a system starts in an eigenstate of some observable, and measurements are made of that observable N times a second, then, even if the state is not a stationary one, the probability that the system will be in the same state after, say, one second, tends to one as N tends to infinity; that is, that continual observations will prevent motion …”.  The term “Quantum Zeno Effect” was first used by physicists George Sudarshan and Baidyanath Misra in 1977 to describe just such a system – one that does not change state because it is continuously observed.

The challenge with this theory has been in devising experiments that can verify or falsify it.  However, technology has caught up to philosophy and, over the last 25 years, a number of experiments have been performed which seem to validate the effect.  In 2001, for example, physicist Mark Raizen and a team at the University of Texas showed that the effect is indeed real and the transition of states in a system can be either slowed down or sped up simply by taking measurements of the system.

I have enjoyed making a hobby of fully explaining quantum mechanics anomalies with the programmed reality theory.   Admittedly, I don’t always fully grasp some of the deep complexities and nuances of the issues that I am tackling, due partly to the fact that I have a full time job that has naught to do with this stuff, and partly to the fact that my math skills are a bit rusty, but thus far, it doesn’t seem to make a difference.  The more I dig in to each issue, the more I find things that simply support the idea that we live in a digital (and programmed) reality.

The quantum Zeno effect might not be observed in every case.  It only works for non-memoryless processes.  Exponential decay, for instance, is an example of a memoryless system.  Frequent observation of a particle undergoing radioactive decay would not affect the result.  [As an aside, I find it very interesting that a “memoryless system” invokes the idea of a programmatic construct.  Perhaps with good reason…]

A system with memory, or “state”, however, is, in theory, subject to the quantum Zeno effect.  It will manifest itself by appearing to reset the experiment clock every time an observation is made of the state of the system.  The system under test will have a characteristic set of changes that vary over time.  In the case of the University of Texas experiment, trapped ions tended to remain in their initial state for a brief interval or so before beginning to change state via quantum tunneling, according to some probability function.  For the sake of developing a clear illustration, let’s imagine a process whereby a particle remains in its initial quantum state (let’s call it State A) for 2 seconds before probabilistically decaying to its final state (B) according to a linear function over the next second.  Figure A shows the probability of finding the particle in State A as a function of time.  For the first 2 seconds, of course, it has a 0% probability of changing state, and between 2 and 3 seconds it has an equal probability of moving to state B at any point in time.  A system with this behavior, left on its own and measured at any point after 3 seconds, will be in State B.

probability

What happens, however, when you make a measurement of that system, to check and see if it changed state, at t=1 second?  Per the quantum Zeno effect, the experiment clock will effectively be reset and now the system will stay in State A from t=1 to t=3 and then move to state B at some point between t=3 and t=4.  If you make another measurement of the system at t=1, the clock will again reset, delaying the behavior by another second.  In fact, if you continue to measure the state of the system every second, it will never change state.  Note that this has absolutely nothing to do with the physical impact of the measurement itself; a 100% non-intrusive observation will have exactly the same result.

Also note that, it isn’t that the clock doesn’t reset for a memoryless system, but rather, that it doesn’t matter because you cannot observe any difference.  One may argue that if you make observations at the Planck frequency (one per jiffy), even a memoryless sytem might never change state.  This actually approaches the true nature of Zeno’s arguments, but that is a topic for another essay, one that is much more philosophical than falsifiable.  In fact, “Quantum Zeno Effect” is a misnomer.  The non-memoryless system described above really has little to do with the ad infinitum inspection of Zeno’s paradoxes, but we are stuck with the name.  And I digress.

So why would this happen?

It appears to be related in some way to the observer effect and to entanglement:

  • Observer Effect – Once observed, the state of a system changes.
  • Entanglement – Once observed, the states of multiple particles (or, rather, the state of a system of multiple particles) are forever connected.
  • Quantum Zeno – Once observed, the state of a system is reset.

What is common to all three of these apparent quantum anomalies is the coupling of the act of observation with the concept of a state.  For the purposes of this discussion, it will be useful to invoke the computational concept of a finite state machine, which is a system that changes state according to a set of logic rules and some input criteria.

I have explained the Observer effect and Entanglement as logical necessities of an efficient programmed reality system.  What about Quantum Zeno?  Why would it not be just as efficient to start the clock on a process and let it run, independent of observation?

A clue to the answer is that the act of observation appears to create something.

In the Observer effect, it creates the collapse of the probability wave functions and the establishment of definitive properties of certain aspects of the system under observation (e.g. position).  This is not so much a matter of efficiency as it is of necessity, because without probability, free will doesn’t exist and without free will, we can’t learn, and if the purpose of our system is to grow and evolve, then by necessity, observation must collapse probability.

In Entanglement, the act of observation may create the initiation of a state machine, which subsequently determines the behavior of the particles under test.  Those particles are just data, as I have shown, and the data elements are part of the same variable space of the state machine.  They both get updated simultaneously, regardless of the “virtual” distance between them.

So, in Quantum Zeno, the system under test is in probability space.  The act of observation “collapses” this initial probability function and kicks off the mathematical process by which futures states are determined based on the programmed probability function.  But that is now a second level of probability function; call it probability function 2.  Observing this system a second time now must collapse the probability wave function 2.  But to do so means that the system would now have to calculate a modified probability function 3 going forward – one that takes into account the fact that some aspect of the state machine has already been determined (e.g. the system has or hasn’t started its decay).  For non-memoryless systems, this could be an arbitrarily complex function (3) since it may take a different shape for every time at which the observation occurs.  A third measurement complicates the function even further because even more states are ruled out.

On the other hand, it would be more efficient to simply reset the probability function each time an observation is made, due to the efficiency of the reality system.

The only drawback to this algorithm is the fact that smart scientists are starting to notice these little anomalies, although the assumption here is that the reality system “cares.”  It may not.  Or perhaps that is why most natural processes are exponential, or memoryless – it is a further efficiency of the system.  Man-made experiments, however, don’t follow the natural process and may be designed to be arbitrarily complex, which ironically serves to give us this tiny little glimpse into the true nature of reality.

What we are doing here is inferring deep truths about our reality that are in fundamental conflict with the standard materialist view.  This will be happening more and more as time goes forward and physicists and philosophers will soon have no choice but to consider programmed reality as their ToE.

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The Observer Effect and Entanglement are Practically Requirements of Programmed Reality

Programmed Reality has been an incredibly successful concept in terms of explaining the paradoxes and anomalies of Quantum Mechanics, including non-Reality, non-Locality, the Observer Effect, Entanglement, and even the Retrocausality of John Wheeler’s Delayed Choice Quantum Eraser experiment.

I came up with those explanations by thinking about how Programmed Reality could explain such curiosities.

But I thought it might be interesting to view the problem in the reverse manner.  If one were to design a universe-simulating Program, what kinds of curiosities might result from an efficient design?  (Note: I fully realize that any entity advanced enough to simulate the universe probably has a computational engine that is far more advanced that we can even imagine; most definitely not of the von-Neumann variety.  Yet, we can only work with what we know, right?)

So, if I were to create such a thing, for instance, I would probably model data in the following manner:

For any space unobserved by a conscious entity, there is no sense in creating the reality for that space in advance.  It would unnecessarily consume too many resources.

For example, consider the cup of coffee on your desk.  Is it really necessary to model every single subatomic particle in the cup of coffee in order to interact with it in the way that we do?  Of course not.  The total amount of information contained in that cup of coffee necessary to stimulate our senses in the way that it does (generate the smell that it does; taste the way it does; feel the way it does as we drink it; swish around in the cup the way that it does; have the little nuances, like tiny bubbles, that make it look real; have the properties of cooling at the right rate to make sense, etc.) might be 10MB or so.  Yet, the total potential information content in a cup of coffee is 100,000,000,000 MB, so there is a ratio of perhaps 100 trillion in compression that can be applied to an ordinary object.

But once you decide to isolate an atom in that cup of coffee and observe it, the Program would then have to establish a definitive position for that atom, effectively resulting in the collapse of the wave function, or decoherence.  Moreover, the complete behavior of the atom, at that point, might be forever under control of the program.  After all, why delete the model once observed, in the event (probably fairly likely) that it will be observed again at some point in the future.  Thus, the atom would have to be described by a finite state machine.  It’s behavior would be decided by randomly picking values of the parameters that drive that behavior, such as atomic decay.  In other words, we have created a little mini finite state machine.

So, the process of “zooming in” on reality in the Program would have to result in exactly the type of behavior observed by quantum physicists.  In other words, in order to be efficient, resource-wise, the Program decoheres only the space and matter that it needs to.

Let’s say we zoom in on two particles at the same time; two that are in close proximity to each other.  Both would have to be decohered by the Program.  The decoherence would result in the creation of two mini finite state machines.  Using the same random number seed for both will cause the state machines to forever behave in an identical manner.

No matter how far apart you take the particles.  i.e…

Entanglement!

So, Observer Effect and Entanglement might both be necessary consequences of an efficient Programmed Reality algorithm.

 

coffee185 entanglement185

Reality Doesn’t Exist, according to the latest research

A team of physicists in Vienna has conducted a set of “reality” experiments that prove to a level of 80 orders of magnitude that reality doesn’t exist unless you observe it.  In other words, in case you ever doubted the Schrodinger’s Cat thought experiment, doubt no longer.  It seems that experimental evidence has confirmed that we create our own reality by looking at it, measuring it, or observing it.  The detail are here.

The results of many of recent experiments twist our perceptions of reality even more.  Studies by Helmut Schmidt, Elmar Gruber, Brenda Dunne, Robert Jahn, and others have shown, for example, that humans are actually able to influence past events (aka retropsychokinesis, or RPK), such as pre-recorded (and previously unobserved) random number sequences.  No huge surprise to me, who questions everything about our conventional views of reality.  But I still think the evidence is fascinating and probably a bit unnerving to say the least, to the majority of those out there who don’t typically consider such things.  Cause and effect, and reality are certainly not what they seem.

What could be the explanation?  Certainly, more experiments to probe the depths of reality are needed.  But that doesn’t stop us from speculating.  Once again, Programmed Reality offers a perfect explanation.  Assuming that the programmed construct can detect “observation” (which, in principle, does not appear to be that difficult of a process), all the program has to do is the following:

if(observed)
select result from a subset of coherent results
else, randomize result

For example, in the classic reality experiment, pairs of photons are generated which are “entangled” by virtue of the fact that they were generated from the same reaction.  Those photons can be separated by large distances and then a property of one of them is measured.  The act of measuring the property of one photon immediately determines the property of the other photon, even if it is so far away that it precludes “knowing” about what is happening to its twin photon because of the limitations of exceeding the speed of light.  However, in the Programmed Reality model, the properties of the two photons can be related programmatically.  Once an experiment determines one property, the program sets the other photons property accordingly.  The program is aware of the observation and could be in full control of the properties of the paired particles.

For the RPK effect…

when(observed)
set result from archive to a subset of coherent results

For an example of this effect, imagine a set of random numbers generated programmatically and stored in some sort of archive.  The archive, of course, being a product of Programmed Reality, is under full control of the program.  The archive is not observed prior to the experiment and the subjects perform mass consciousness experiments on the data.  The program measures the level of “coherence” of the consciousness in the experiment and then sets the correlation of the stored numbers according to some algorithm, formula, or table.  When the experimenters unveil the data, lo and behold, they are not truly random, but rather, appear to be affected by the consciousness experiment.  A simple software algorithm can make this work!

The interesting question, though, is “What is the motivation behind the program?”  Why would it have such an effect?  Perhaps the answer lies in the idea that sentient beings do truly create their reality.  Much like “Sim City,” where the players create their reality, perhaps our reality is created accordingly to a complex set of rules and algorithms, which include such attributes as intent and observation.

This doesn’t prove the validity of Programmed Reality, but I have to wonder, how many anomalies does the theory have to solve, for it to be seriously considered?  Wink

IQOQI Reality Test Experiment