Wacky Ideas from my Past – #3 The Anti-Nitrogen Cruiser

In the standard model of particle physics, every particle has an antiparticle, a particle which has opposite properties, such as charge (e.g. a positron is the antiparticle of the electron).  Currently, it takes a fairly high energy particle accelerator to generate antiparticles artificially and actual antimolecules were created only recently (at CERN in the 1990s).  When an particle encounters its antiparticle, they annihilate each other and release a burst of energy equivalent to e=mc^^2.  As this is the most efficient conversion of fuel possible, it was a source of fascination for endless science fiction writers, especially with respect to the anti-matter drive, which is based on the idea of generating energy via the annihilation of matter and antimatter.

My idea, however, was sort of the reverse idea – that once somebody figured out a good energy source and a reverse reaction that would produce a steady stream of matter and antimatter, there was a great opportunity for a clean and efficient engine for a flying car.  It starts with the generator of nitrogen and antinitrogen.  Since air is 78% nitrogen, if you shoot your stream of antinitrogen out the front of the vehicle, it will annihilate the nitrogen in the air, creating a vacuum that sucks the car into it, propelling the car forward.  At the same time, the other byproduct of the reaction, nitrogen, can be shot out of the back of the car creating additional propulsion in the same direction.  Since the same amount of nitrogen would be created as destroyed, there would be no harm to the environment (ignoring for the moment all of the high energy gamma rays emanating from around the car).  Through a network of plumbing, the stream of antinitrogen could be squirted out of the bottom of the car (for lift), top of the car (descent), sides of the car (parallel parking), simultaneously from a front bumper to the side and the opposite rear to the other side (banking), and any other kind of maneuver that you could desire.  The possibilities would be endless.

Limitless fuel, high efficiency, ultimate maneuverability, and eco-friendly (again, except for the gamma rays).

So where are we in relation to this technology?  CERN has their antiproton decelerator, perhaps the closest system to trapping antiprotons for study.   But it is still a few hundred meters in diameter, barely controls enough antiprotons to be useful, and only generates one kind of antiparticle.  We area a long way from the Anti-Nitrogen Cruiser.  I predict seeing one in the showrooms around…

2050

Jetsons car

Wacky Ideas from my Past – #2 The Nuke Core Neutralizer

This one felt really important during the height of the cold war.

All H-Bombs have an A-Bomb at their core.  The A-Bomb is needed to generated the million of degree temperature to begin the fusion reaction in the H-Bomb fuel.  So, all nukes, therefore, have at their core, a hunk of fissionable material, generally Uranium-235 or Plutonium-239.  U-235, for example, works well as a nuclear fission fuel because when the nucleus absorbs a neutron, it becomes unstable and splits into two smaller nuclei (e.g. Barium and Krypton), releasing more neutrons which then generate more reactions.  A critical mass of fissionable material will explode because the number of neutrons needed to maintain the reaction is exceeded by the number generated.  But, U-235 can also safely absorb a neutron and not undergo fission, transmuting in non-fissionable U-236 before further decay.  But if some process (for example, creating the perfect neutron energy) were to be discovered that caused absorption rather than fission, the core of the nuke could be neutralized.

So, my thought was to blanket the earth with a “rain” of the right particles to neutralize all nuke cores, regardless of where they are buried or hidden, thereby ending all fear of nuclear strikes.

My naivete may have been to think that we could generate enough particles at high enough density to neutralize a nuke core at any given point on the earth without having that particle beam have an adverse effect on plant and animal life.

So where are we today?  Actually, there are a number of nuclear remediation technologies (for example see Gary Vesperman’s “Comparison of My List of 27 Methods of Neutralizing or Disposing of Radioactive Waste with PACE’s 9 Methods“) that can clean up cores of nukes or fissionable material in general.  None can be accomplished on the “earth blanketing” scale that I envisioned.  However, maybe nanotech can come to the rescue.  Imagine a healthy swarm of nanobots, all carrying the materials needed for a nuclear remediation technique, such as RIPPLE Fission, and instructed to seek out all U-235 and P-239 and unleash the neutralization technique.

Time frame?  I’m thinking…

2040

Wacky Ideas from my Past – #1 The Invisibility Cloak

When I was a geeky teenager, I remember dreaming up these wild inventions that I though could revolutionize the world in some way.  Since that was 30 years ago, I thought it might be kind of fun to take stock of the likelihood of these ideas it today’s time.  Please try not to laugh.  Here was idea #1 – The Invisible Cloaking Device…

My thought was this – how cool would it be to be somewhere and put on a jacket and just become invisible.  Of course, the back pages of Popular Mechanics always had see-through glasses but of course, they were a gaff.  But I wondered if the cloaking concept could really work.  I didn’t see why not.  The way I figured it, if they could make transistors that were pretty much microscopic, and LED’s that were based on transistors, why not little cameras that were just as small?  All you had to do is put zillions of these cameras all over your cloak as well as zillions of LEDs.  But the LEDs had to be able to generate any color of light.  And each point of the cloak would have many cameras pointing in each direction, the signals of which were collected at a central computer.  The computer would figure out what part of the cloak was at the exact opposite position for each camera and each direction of view.  And so, that signal would get routed to the LED so as to generate the image that was the same as if you were looking through the cloak.  An engineering nightmare to be sure, especially in determining the position of every point of the coat.

So imagine how excited I was in 2006 when I first heard of experiments being done with cloaking devices.  Unfortunately, however, the technology is still woefully weak.  As shown in the figure below, you have to put a camera directly behind the subject and a combiner device between the viewer and the subject and it only works in one direction.  So, nobody is going to get fooled any time soon.

But still, the resulting effect is kind of cool.  See below…

So when will we have true invisibility?  I have seen projections of 10-20 years for single color with a cloak of a well-defined shape.  “Sometime this century” for a Harry Potter type invisible cloak.  I think that nanotech will facilitate the process by enabling microscopic devices that can image in all directions and are self aware of their position.  So, I say…

2030

To Sleep, Perchance to Dream

I was reading an article the other day about a new theory on the reason that we sleep.  A UCLA researcher suggests that rather than provide some vital biological function, it appears that sleep evolved to conserve energy and “keep us out of trouble.”  So it got me thinking about all of the other theories that I have read over the years – it helps restore energy levels, it strengthens the immune system, it repairs tissues and cells, it was an evolutionary development to avoid noctural predators.  And the list goes on, with no end of confusion and no apparent scientific consensus.

I wondered, what would be the purpose of sleep in a programmed reality?

And I thought of a possibility.  In multiplayer online games, a great deal of the logic behind the game resides in the client that sits on your PC.  The storage of the overall architecture of the game, each players attributes (to avoid hacking), etc., are on the server.  So what if our brain is analgous to such a client?  Doesn’t the client need to be upgraded periodically?  Ever notice how most PCs and Macs do automatic upgrades to various client programs upon reset, or when you attempt to open the program after it has been closed?  Notice that these upgrades aren’t done while you are playing or running the program?  The reason for that is to avoid any kind of software conflict.  It is far safer, and in most cases, essential, to do upgrades while the program is not running.  And then the next time you fire it up – presto, there are the changes.

Maybe the purpose of sleep is to allow the programmers the opportunity to upgrade our memories, processing capabilities, or whatever, during a down time.  It might explain why sleep deprivation causes us to act a little strangely.  It’s kind of like trying to run an ancient version of Word on your new Vista laptop.

(thanks to my nutty cat, Simba, for the sleeping pose)

And I thought Nanobots Were Way off in the Future

Scientists from the International Center for Young Scientists have developed a rudimentary nano-scale molecular machine that is capable of generating the logical state machine necessary to direct and control other nano-machines.  This experiment demonstrates a nascent ability to manipulate, build, and control nano-devices, which are the fundamental premises for nanobot technology.  Other than perfecting these techniques, all that remains to achieve the so-called utility nanobot is the generation of light, wireless networking, and the ability to fly.

Harvard Microrobotics Laboratory developed a 3 cm 60 milligram robotic fly that had its first successful flight in 2007.  So, it seems that Moore’s law marches on in the world of microbiotics at a doubling of the miniaturization of flying robots every two years.  At this rate, we should get to 10 microns by the year 2030.  This is, of course, ignoring the fact that black ops military programs are generally considered to be at least 10 years ahead of commercial ventures.  Bring on the nano-wars!

More on Nanotech and the Physical Manifestation of a Reality

Nano DNA Robotic Fly

Is Quantum Mechanics Deterministic after all?

Could Albert Einstein finally be vindicated?  His famous comment “God does not play dice” (actually, the correct and extended version, from a letter to Max Born in 1926, was “Quantum mechanics is certainly imposing. But an inner voice tells me that it is not yet the real thing. The theory says a lot, but does not really bring us any closer to the secret of the ‘old one’. I, at any rate, am convinced that He does not throw dice”) referred to his belief that physical reality was deterministic at its core and that “hidden variables” that would describe deterministic reality were masked by the probablistic nature of Quantum Mechanics.  Most physicists have come to accept that quantum reality is probablistic.  But there have been a silent minority who maintained faith in the hidden variable idea.  A recent article in New Scientist discusses new research that may show that “quantum reality isn’t random, it just looks that way.”  Hoorah for determinism.

IMHO, I have always expected as much.  A random number generator appears random, but is fully deterministic.  Aren’t Boltzman’s laws of entropy probablistic on the surface but deterministic deep down?  We most certainly are not through uncovering the mysteries of subatomic particles.  The hidden variables may very well ultimately explain anomalies like entanglement.  And they may very well be the result of a programmed reality!

Here’s to Space Invaders

This is a nod to the 30th anniversary of the release of the arcade video game Space Invaders, which came out in 1978.

Running on an Intel 8080 microprocessor at 2 MHz, it featured 64-bit characters on a 224 x 240 pixel 2-color screen.  There was, of course, was no mistaking anything in that game for reality.  One would never have nightmares about being abducted by a 64-bit Space Invader alien.  Fast forward 30 years and take a stroll through your local electronic superstore and what do you see on the screen?  Is that a football game or is it Madden NFL ’08?  Is that an Extreme Games telecast or are we looking at a PS3 or Wii version of the latest skateboarding or snowboarding game.  Is that movie featuring real actors or are they CG?  (After watching “Beowulf”, I confess that I had to ask my son, who is much more knowledgeable about such things, which parts were CG.)

Where will gaming be in the next 30 years?  For more on where that is going, feel free to check out my article “Is Our Reality just a Big Video Game“.